
In an annual report for the Cyprus Stock Exchange (CSE) in 2012, Wargaming's revenue was declared to be 217.9 million Euro, with a net profit of 6.1 million Euro. On 7 August 2012, Wargaming acquired Australian company BigWorld Technology which brought development of the middleware for its MMO projects in-house. Wargaming embarked on a rebranding initiative and announced the service, which will unite its games and services into a single battle universe in June 2012. In May 2012, Wargaming entered the Korean games market by opening a subsidiary office in Seoul. On 21 February 2012, the Android version of World of Tanks Assistant, the mobile application for World of Tanks, went live in Europe and North America. Throughout 2011, Wargaming joined strategic partnerships with Persha Studia, Lesta Studio and DAVA Consulting, with each operating separate projects under Wargaming. In October 2011, Wargaming announced the online collectible card MMO game World of Tanks: Generals. At Gamescom 2011, the company unveiled the third part of its military saga-the naval action online game World of Warships.

At E3 2011, Wargaming announced the follow-up to World of Tanks, the flight combat online action game World of Warplanes. On 3 August 2011, the company created a direct presence in North America by opening an office in San Francisco. European operations headquarters, known as Wargaming Europe, were established in Paris, France, in July 2011. Since 17 August 2015, these headquarters are located in the Wargaming HQ building, formerly known as the President building, located near the Presidential Palace in Nicosia. In 2011, Wargaming relocated its headquarters from Minsk to Nicosia, Cyprus. On 12 April 2011, World of Tanks was released in North America and Europe. On 12 August 2010, the company released its first online title, World of Tanks. It was published by Square Enix on 18 September 2009. On 16 April 2009, Wargaming started working on real-time strategy game Order of War. In December 2008, the company released its first real-time strategy Operation Bagration. On 16 November 2007, Wargaming acquired the Minsk-based developer Arise. Over the course of five years, the company shipped five projects within the Massive Assault franchise. Wargaming started working on its first full-scale commercial project-the sci-fi turn-based strategy game Massive Assault, in March 2002. The company's first project was DBA Online-the digital version of a miniature tabletop rule set De Bellis Antiquitatis-launched in 2000. Wargaming was founded by Victor Kislyi in Minsk on 2 August 1998, intending the company as a developer of strategy video games. The building of Wargaming's headquarters in Nicosia, Cyprus
